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uriahheep2
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PostPosted: Mon Sep 28, 2009 7:13 am    Post subject: Reply with quote

cheers terry im beging to work it out now

that was the hole i was talking about lol if that wasent right as youv explained then it would be a hole in the game

so basicly as i see the game mechanics is supposrt is a type of flank attack as in, it gives help to the main attack if it then gose in as a acctuall attack on the flank the plus then is, if you win your oponent carnt esscape so thats the new plus
you carnt have another plus point becaus e youv already had it
thats the thinking behind it have i got that about right ?
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Terry37
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PostPosted: Mon Sep 28, 2009 11:40 am    Post subject: Reply with quote

OK Uri/PA, Now that we've got that one, there are also rear suppoprt aids to consider. I am more fmailar with DBA here than HotT, so since you are aksing about HotT, let me check myslf before I mislead you. But there are certain elements that get rerar support, for example an element of Warband with another element of Warband directly behind them and facing in the same direction and front edge to rear edge contact also gives a support. I'll be back with details on this shortly.

Terry
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PhenomenalApocalypse
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PostPosted: Mon Sep 28, 2009 12:06 pm    Post subject: Reply with quote

yes I understand it is only warbands and spears with another unit of the same in full rear contact with themselves get a bonus for support.
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uriahheep2
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PostPosted: Mon Sep 28, 2009 9:34 pm    Post subject: Reply with quote

thanks terry il wait for your reply cheers mate
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Terry37
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PostPosted: Tue Oct 13, 2009 11:44 am    Post subject: Reply with quote

Sorry for the delay. Yes PA, you are correct - Warband and Spears get rear support if in full front edge to rear edge contact, facing in he same direction, and of the same troop type. I.e. spears can support spears and warband can support warband, but an element of spears behind an element or warband or visa-versa do not qualify for rear support. Hope this helps,

Terry
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PhenomenalApocalypse
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PostPosted: Thu Oct 15, 2009 4:56 pm    Post subject: Reply with quote

another question Smile Is it possible apart from when on road to use more than 1 tactical move per element or group of elements? It doesnt seem clear on that in the book. I cant see it say you can, but also I cant see it say you cant. I thought Id ask a more experienced player on this Smile
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uriahheep2
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PostPosted: Fri Oct 16, 2009 9:20 am    Post subject: Reply with quote

i think the simple answer to it is what paul said on tuesday if its not in the rules you carnt do it and its getting to beardly said by me
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PhenomenalApocalypse
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PostPosted: Fri Oct 16, 2009 10:17 am    Post subject: Reply with quote

I have to reply here, the question was can it be done, beardy or not, I was wanting to clarify as we was attempting it before. It is a rules clarification, not me trying to be beardy, I had a shave this week lol. Im trying to help things go smoother so maybe we can get a couple of games played.
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uriahheep2
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PostPosted: Fri Oct 16, 2009 2:36 pm    Post subject: Reply with quote

ok i will reply as well same as you were told this week at the club if its not in the rules you carnt do it

i will now bring in a house rule at the next club committy meeting if theres no rule writen down you acrnt do it that makes it very simple no one can argue with that
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Terry37
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PostPosted: Fri Oct 16, 2009 7:24 pm    Post subject: Reply with quote

PA, I again have to check the HotT rules as I am not as familar withtem as I am with DBA. I am myself only learning to lay HotT, but as it is a spin of, I just need ot learnt eh differences. So let me give you the DBA answer and then later the HotT answer.

If I am understanding your question, can an element move more than once in a bound, is that it? So here we go with DBA. There are only a few situations where you can move an element an additional move in a bound, not counting the road moves. In the first bound only a Psiloi element may move as many times as you ahve pips for, up to six, if you rolled a six. But the command radius still applies. And the Psiloi may also make contact at the end of it's move(s).

Light Horse may move in any bound as many pips are rolled, but it cannot stop closer than 40 MM from an enemy element, i.e. it cannot stop closer than 40 MM form an enemy element unless it is the first move. In the first move it can make contact, but any subsequent moves it has to stay 40 MM from any enemy. And again the command radius rule applies

Now this is what we already discussed. Knight and Warband may follow up one base width move if they win a combat and hte enemy is defeated or recoiled. However this is not really a tactical move that requires pips, and is a combat result move.

I know DBA/HotT can be difficult to follow at times but the main thing is when an issue comes up decide as a group how you want to play it (majority rules), and then research it later and pass it amongst the group for future games. That's how we do it and it works fine. And remember, the main thing is have fun and not get bogged down in tyring to understand the rules, or you'll spend the day in hte rule book instead of having fun.

If this might be any help, here's hte link to the WADBAG DBA Guide, which I highly recommend.

http://www.wadbag.com/DBAGuide/

I'll be back to you with more details re your question as it relates ot HotT, as I believe that is what you all are playing.

Terry
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Terry37
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PostPosted: Sat Oct 17, 2009 3:33 am    Post subject: Reply with quote

OK, here's the scoop for multiple moves within a bound in HotT.

No multiple moves in HotT. Don't even get extra moves on the road (just an extra inch).

Went to my DBA/HotT mentor, Paul Potter, to be sure about this as that is what I was finding. So now you have it for both DBA and HotT.

Terry
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uriahheep2
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PostPosted: Sat Oct 17, 2009 3:55 am    Post subject: Reply with quote

cheers terry
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PhenomenalApocalypse
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PostPosted: Sat Oct 17, 2009 8:37 am    Post subject: Reply with quote

cool, almost exactly how I thought too Smile nice and clear and no beards Smile makes gaming much more fun.
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